Die Gedanken sind frei!
8th Semester
Bachelor
2022
Bachelor / Exhibition Design / Graphic Design / VR / AR / Film / EEG / Web Design
supervised by Prof. Erich Schöls and Prof. Christoph Barth
in collaboration with Jana Braun
mar 2022 – aug 2022
Awarded by aed neuland 2023 for Interaction Design
The project DIE GEDANKEN SIND FREI narrates about the challenges and problems that we humans will face with the technology of mind uploading. Sharing thoughts, experiencing memories from others and communicating wordlessly could become reality by using Brain-Machine-Interfaces (BMI). And so the question arises: "How do we preserve the freedom of thought?"
In the form of an interactive and multimedia presentation, the topic is presented in an explorative, playful and easy-to-understand way that can be experienced in a multi-sensory experience. Multimedia objects such as digital applications, AR, VR, films or sound installations form the core of each station. These introduce the topic and are guided by short and punchy quotes. An additional audio guide explains the subject and raises questions for the viewers. The exhibition is intended to illustrate the necessary relevance of a social discourse on mind uploading and provide important impulses for reflection in order to initiate the social transformation process towards a sustainable approach to neurotechnologies. In essence, it is about questioning the legitimacy of digitalisation based on its sheer possibilities.
Thoughts are free - who can guess them?
supervised by Prof. Erich Schöls and Prof. Christoph Barth
in collaboration with Jana Braun
mar 2022 – aug 2022
Awarded by aed neuland 2023 for Interaction Design
The project DIE GEDANKEN SIND FREI narrates about the challenges and problems that we humans will face with the technology of mind uploading. Sharing thoughts, experiencing memories from others and communicating wordlessly could become reality by using Brain-Machine-Interfaces (BMI). And so the question arises: "How do we preserve the freedom of thought?"
In the form of an interactive and multimedia presentation, the topic is presented in an explorative, playful and easy-to-understand way that can be experienced in a multi-sensory experience. Multimedia objects such as digital applications, AR, VR, films or sound installations form the core of each station. These introduce the topic and are guided by short and punchy quotes. An additional audio guide explains the subject and raises questions for the viewers. The exhibition is intended to illustrate the necessary relevance of a social discourse on mind uploading and provide important impulses for reflection in order to initiate the social transformation process towards a sustainable approach to neurotechnologies. In essence, it is about questioning the legitimacy of digitalisation based on its sheer possibilities.
Thoughts are free - who can guess them?
➔ Fakultät Gestaltung Würzburg
➔ AED Neuland Award 2023
Nulllabor
6th Semester
Multimedia Design
2021
Multimedia Design / Graphic Design / Augmented Reality / Mobile App Development / Generative Design / Experimental Design
for “Perplex” course supervised by Prof. Christoph Barth
in collaboration with Juan Cruz Caamaño and Johannes Neff
mar 2021 – aug 2021
Awarded with Annual Multimedia Awards Digital Talent 2023
Awarded with CommAwards Design Talent Gold 2021
Awarded with ADC Talent Award Bronze 2022
Finalist in Young Talent Eyes&Ears of Europe Awards 2022
Featured in “Grafikmagazin”
"Nulllabor" is a collection of experiments that visually explain various processes and behaviours in nature and is intended to inspire future generations of biodesigners. This collection has been developed in form of a catalogue and a mobile app that digitally enhances certain content.
Some experiments can be observed in augmented reality, which can be scanned through a developed mobile app. The user can explore and interact with the objects in their movements and three-dimensional shape.
In addition we created a bookstand, which had an organic shape similar to the cover of the catalogue. This bookstand was made of building foam and then painted with spray.
What can we as designers observe that science can’t? What can we as designers do to encourage scientists to do more creative research on concepts?
➔ Featured in Grafikmagazin
➔Annual Multimedia Hall of Fame
➔Fakultät Gestaltung Würzburg
for “Perplex” course supervised by Prof. Christoph Barth
in collaboration with Juan Cruz Caamaño and Johannes Neff
mar 2021 – aug 2021
Awarded with Annual Multimedia Awards Digital Talent 2023
Awarded with CommAwards Design Talent Gold 2021
Awarded with ADC Talent Award Bronze 2022
Finalist in Young Talent Eyes&Ears of Europe Awards 2022
Featured in “Grafikmagazin”
"Nulllabor" is a collection of experiments that visually explain various processes and behaviours in nature and is intended to inspire future generations of biodesigners. This collection has been developed in form of a catalogue and a mobile app that digitally enhances certain content.
Some experiments can be observed in augmented reality, which can be scanned through a developed mobile app. The user can explore and interact with the objects in their movements and three-dimensional shape.
In addition we created a bookstand, which had an organic shape similar to the cover of the catalogue. This bookstand was made of building foam and then painted with spray.
What can we as designers observe that science can’t? What can we as designers do to encourage scientists to do more creative research on concepts?
➔ Featured in Grafikmagazin
➔Annual Multimedia Hall of Fame
➔Fakultät Gestaltung Würzburg
Inconscie
4th Semester
Exhibition Design
2020
Exhibition Design / Graphic Design / Film
for “Gegen die Schwerkraft” course supervised by Prof. Christoph Barth
in collaboration with Jana Braun
mar 2020 – aug 2020
Awarded with ADC Talent Award Gold 2022
Awarded with CommAwards Design Talent Bronze 2021
We consider, reflect, question and solve problems. In addition to all these thoughts that we consciously perceive, there is a second area that is completely hidden from us and over which we have no influence.
The project "Inconscie" provides extensive information about the scientific research of the subconscious mind. The rather complex contents are presented in an understandable, accessible and emotional way. Objects from everyday life are lifted out of their original context like readymades and given a new functionality to explain individual functions of the subconscious.
The aim is not only to provide information about the subconscious-consciousness and senses-body relationship, but also to encourage the viewer to question his or her own perception and rationality.➔ Fakultät Gestaltung Würzburg
for “Gegen die Schwerkraft” course supervised by Prof. Christoph Barth
in collaboration with Jana Braun
mar 2020 – aug 2020
Awarded with ADC Talent Award Gold 2022
Awarded with CommAwards Design Talent Bronze 2021
We consider, reflect, question and solve problems. In addition to all these thoughts that we consciously perceive, there is a second area that is completely hidden from us and over which we have no influence.
The project "Inconscie" provides extensive information about the scientific research of the subconscious mind. The rather complex contents are presented in an understandable, accessible and emotional way. Objects from everyday life are lifted out of their original context like readymades and given a new functionality to explain individual functions of the subconscious.
The aim is not only to provide information about the subconscious-consciousness and senses-body relationship, but also to encourage the viewer to question his or her own perception and rationality.➔ Fakultät Gestaltung Würzburg
Interference of Mind and Machine
6th Semester
Virtual Reality
2021
Virtual Reality / A.I. / Data Design / EEG
for “Echtzeitgesellschaft” course supervised by Prof. Erich Schöls
in collaboration with Jana Braun
mar 2021 – aug 2021
Awarded with CommAwards Digital Talent Bronze 2021
What could a symbiosis of human and artificial intelligence look like? What happens if we give the AI data that we humans find very difficult to evaluate, such as our emotional state?
With these questions in mind, I created a virtual space in which humans interact with an AI by analysing human emotions.
In a VR scene, electrical brain activities are measured by an EEG headset, translated into a pixel image and analysed by an A.I. that has previously been trained in emotional states. According to the emotion, an API provides randomly selected matching terms, which then form flying circling text bands in the 3D scene. Depending on whether a positive, neutral or negative emotion has been recognised, the light mood in the sky of the scene changes.
➔ Fakultät Gestaltung Würzburg
for “Echtzeitgesellschaft” course supervised by Prof. Erich Schöls
in collaboration with Jana Braun
mar 2021 – aug 2021
Awarded with CommAwards Digital Talent Bronze 2021
What could a symbiosis of human and artificial intelligence look like? What happens if we give the AI data that we humans find very difficult to evaluate, such as our emotional state?
With these questions in mind, I created a virtual space in which humans interact with an AI by analysing human emotions.
In a VR scene, electrical brain activities are measured by an EEG headset, translated into a pixel image and analysed by an A.I. that has previously been trained in emotional states. According to the emotion, an API provides randomly selected matching terms, which then form flying circling text bands in the 3D scene. Depending on whether a positive, neutral or negative emotion has been recognised, the light mood in the sky of the scene changes.
➔ Fakultät Gestaltung Würzburg
HUMAN AI
Artist/Designer in Lab
Contest Win
2023
Contest Win / Exhibition Design / UI&UX Design / Web Design / Full Stack Development
for Fraunhofer IIS – Forschungsgruppe HCI
in collaboration with Felicitas Ferch
mar 2023 – now
Winner of “Designer in Lab 2023”
Hardly any other technological development moves us as individuals, but also as societies, as much as artificial intelligence. On the one hand, people look forward to the future of possibilities created by AI. On the other hand, AI is perceived as something threatening to humans.
With “HUMAN AI” a dialogue system is designed that consists of an installation and a digital part. The installation includes a hanging from the ceiling to which stones are attached that address several AI-related themes. These terms are engraved on these "basic stones" and visible to everybody. As soon as a term is read out by users, a dialogue with the AI starts. This is where the digital part comes into play: the AI now asks a question that can be answered. This is how an individual dialogue develops - whether very short, emotional or long. As a result of the conversation, a dialogue stone associated with the conversation forms on a screen and systematically arranges itself in an overview of all conversations that have already taken place and stones that have been created.
The sensual structure is intended to provide access to artificial intelligence and to create an active, new type of exchange between AI and humans. This leads to a transformation of the perception of AI and is intended to actively encourage questioning of the dialogues and call on the users to already deal with relevant questions of tomorrow in relation to AI use. The aim is to develop an emancipated attitude of humans towards AI technologies and to contribute to an emphatic design of human-AI interactions.
➔ Designer in Lab 2023
for Fraunhofer IIS – Forschungsgruppe HCI
in collaboration with Felicitas Ferch
mar 2023 – now
Winner of “Designer in Lab 2023”
Hardly any other technological development moves us as individuals, but also as societies, as much as artificial intelligence. On the one hand, people look forward to the future of possibilities created by AI. On the other hand, AI is perceived as something threatening to humans.
With “HUMAN AI” a dialogue system is designed that consists of an installation and a digital part. The installation includes a hanging from the ceiling to which stones are attached that address several AI-related themes. These terms are engraved on these "basic stones" and visible to everybody. As soon as a term is read out by users, a dialogue with the AI starts. This is where the digital part comes into play: the AI now asks a question that can be answered. This is how an individual dialogue develops - whether very short, emotional or long. As a result of the conversation, a dialogue stone associated with the conversation forms on a screen and systematically arranges itself in an overview of all conversations that have already taken place and stones that have been created.
The sensual structure is intended to provide access to artificial intelligence and to create an active, new type of exchange between AI and humans. This leads to a transformation of the perception of AI and is intended to actively encourage questioning of the dialogues and call on the users to already deal with relevant questions of tomorrow in relation to AI use. The aim is to develop an emancipated attitude of humans towards AI technologies and to contribute to an emphatic design of human-AI interactions.
➔ Designer in Lab 2023
KI-BA
Fraunhofer IIS
Research
2022
Research / Animation / A.I.
for Fraunhofer IIS
in collaboration with Felicitas Ferch
7 sept 2022 – 21 sept 2022
The Fraunhofer Group IIS contacted me and Felicitas Ferch for a redesign of animation videos for an upcoming research project called "KI-BA", which is about the acceptance of A.I. in today's healthcare.
The content was about three selected medical areas, colonoscopy, insulin therapy and cardiovascular diseases, which were each realised in different storylines. This was complemented by an introductory video explaining A.I. and its general role in medicine.
In a timeframe of just 2 weeks, we designed and animated a total of 13 videos for the currently ongoing study. The videos are right now under a non-disclosure agreement.
➔ KI-BA Project
for Fraunhofer IIS
in collaboration with Felicitas Ferch
7 sept 2022 – 21 sept 2022
The Fraunhofer Group IIS contacted me and Felicitas Ferch for a redesign of animation videos for an upcoming research project called "KI-BA", which is about the acceptance of A.I. in today's healthcare.
The content was about three selected medical areas, colonoscopy, insulin therapy and cardiovascular diseases, which were each realised in different storylines. This was complemented by an introductory video explaining A.I. and its general role in medicine.
In a timeframe of just 2 weeks, we designed and animated a total of 13 videos for the currently ongoing study. The videos are right now under a non-disclosure agreement.
➔ KI-BA Project
Zeitreise
THWS
Web Design
2021
Web Design / UI&UX Design / Full Stack Development
for Technische Hochschule Würzburg-Schweinfurt (THWS)
in collaboration with Rebecca Burkhardt
mar 2021 – jun 2022
To celebrate the 50th anniversary of the THWS, an interactive timeline was created to reflect the history of the university. To contrast the weight of the current pandemic, the time travel is staged like a flight above the clouds, with three-dimensional typography and images that can be spatially approached and react to the user. Navigation is done using the arrow keys and the objects in the scene can be clicked to reveal related historical information. The menu can be used to filter the entire historical events by different categories to jump back into newly compiled historical scenes.
The web application was implemented primarily using the React.js and Three.js libraries.➔ Website (under construction)
for Technische Hochschule Würzburg-Schweinfurt (THWS)
in collaboration with Rebecca Burkhardt
mar 2021 – jun 2022
To celebrate the 50th anniversary of the THWS, an interactive timeline was created to reflect the history of the university. To contrast the weight of the current pandemic, the time travel is staged like a flight above the clouds, with three-dimensional typography and images that can be spatially approached and react to the user. Navigation is done using the arrow keys and the objects in the scene can be clicked to reveal related historical information. The menu can be used to filter the entire historical events by different categories to jump back into newly compiled historical scenes.
The web application was implemented primarily using the React.js and Three.js libraries.➔ Website (under construction)
Schmetterlingsfänger
Syntop
Game Design
2023
Game Design / UI&UX Design / 3D / Unity
for Museum am Schölerberg
in collaboration with Studio Syntop
okt 2022 – apr 2023
“Selektion erleben und verstehen”
As part of the natural history museum "Museum am Schölerberg" reopening in Osnabrück, I was asked to develop an educational game for a section of the permanent exhibition. Using the example of butterflies camouflaging themselves in their environment, the principle of evolution is explained.
The application, which was developed using Unity, is played on a touch monitor which is mounted horizontally on a stele so that you view into the depicted game scene from above.
You play through the eyes of a hunting bird, flying slowly over the flower meadow, looking for prey. You can choose from three levels with different flower meadows and butterflies, each with its own challenges.
At the end of the game, you receive your score and the count of camouflaged butterflies you caught. This also explains how camouflaged butterflies in particular multiply faster in their environment.➔ Studio Syntop
for Museum am Schölerberg
in collaboration with Studio Syntop
okt 2022 – apr 2023
“Selektion erleben und verstehen”
As part of the natural history museum "Museum am Schölerberg" reopening in Osnabrück, I was asked to develop an educational game for a section of the permanent exhibition. Using the example of butterflies camouflaging themselves in their environment, the principle of evolution is explained.
The application, which was developed using Unity, is played on a touch monitor which is mounted horizontally on a stele so that you view into the depicted game scene from above.
You play through the eyes of a hunting bird, flying slowly over the flower meadow, looking for prey. You can choose from three levels with different flower meadows and butterflies, each with its own challenges.
At the end of the game, you receive your score and the count of camouflaged butterflies you caught. This also explains how camouflaged butterflies in particular multiply faster in their environment.➔ Studio Syntop
Interactive Worldmap
Syntop
Animation
2023
Animation / Data / Projection
for Museum am Schölerberg
in collaboration with Studio Syntop
jan 2023 – apr 2023
As part of the natural history museum "Museum am Schölerberg" reopening in Osnabrück, I was asked to design animated infographics from data scaps, which are now part of the new permanent exhibition.
Global processes, numbers and networks were presented in the context of temporal changes over several decades to show how our world has changed. In this sense, more awareness of globality is created and also our handling of resources, biodiversity and other ecological aspects are questioned.
The designed animations were projected vertically from the ceiling onto a physically printed wooden panel about 3 metres long. In this way, the digital content augmented the world map printed there, and push-buttons were used to switch between the individual films.➔ Studio Syntop
for Museum am Schölerberg
in collaboration with Studio Syntop
jan 2023 – apr 2023
As part of the natural history museum "Museum am Schölerberg" reopening in Osnabrück, I was asked to design animated infographics from data scaps, which are now part of the new permanent exhibition.
Global processes, numbers and networks were presented in the context of temporal changes over several decades to show how our world has changed. In this sense, more awareness of globality is created and also our handling of resources, biodiversity and other ecological aspects are questioned.
The designed animations were projected vertically from the ceiling onto a physically printed wooden panel about 3 metres long. In this way, the digital content augmented the world map printed there, and push-buttons were used to switch between the individual films.➔ Studio Syntop
Schwein gehabt?
4th Semester
Virtual Reality
2020
Virtual Reality / Game Design / Unity
for “Der unsichtbare Feind” course supervised by Prof. Erich Schöls
in collaboration with Leonie Dunke
mar 2020 – aug 2020
Awarded with ADC Talent Award Bronze 2021
People eat an average of 88 kg of meat a year. But what does this have to do with viruses?
Our meat consumption determines breeding behaviour with the result that factory farming has taken over the market. This type of breeding increases the occurrence of virus mutations and the formation of multi-resistant germs. New dangerous pathogens emerge, which are finally transmitted to humans.
In an immersive VR experience, you face an unstoppable wave of infection that breaks out in a densely populated pig fattening facility. Unnoticed, the virus spreads from pig to pig. The only way out is to get to safety in time. But protection from infection also means taking restrictions upon oneself.
With factory farming and wild animal markets, we are breeding the viruses of tomorrow, including swine flu. Now we ask ourselves "Schwein gehabt?" or "Schwein gehabt?".
➔ Fakultät Gestaltung Würzburg
for “Der unsichtbare Feind” course supervised by Prof. Erich Schöls
in collaboration with Leonie Dunke
mar 2020 – aug 2020
Awarded with ADC Talent Award Bronze 2021
People eat an average of 88 kg of meat a year. But what does this have to do with viruses?
Our meat consumption determines breeding behaviour with the result that factory farming has taken over the market. This type of breeding increases the occurrence of virus mutations and the formation of multi-resistant germs. New dangerous pathogens emerge, which are finally transmitted to humans.
In an immersive VR experience, you face an unstoppable wave of infection that breaks out in a densely populated pig fattening facility. Unnoticed, the virus spreads from pig to pig. The only way out is to get to safety in time. But protection from infection also means taking restrictions upon oneself.
With factory farming and wild animal markets, we are breeding the viruses of tomorrow, including swine flu. Now we ask ourselves "Schwein gehabt?" or "Schwein gehabt?".
➔ Fakultät Gestaltung Würzburg
LUV&LEE
LUV&LEE Magazine
Editorial Design
2022
Editorial Design / Digital Design / Augmented Reality
for the student magazin “LUV&LEE”
in collaboration with Juan Cruz Caamaño and Felicitas Ferch
2020 – 2022
The student magazin of the Faculty of Design Würzburg gives students the possibility to work on a free project, each semester there is a new issue. It was first published in 2010 and is still running.
Issue #17 – Bitter, 2023
The contribution “Flower-Gift” about the fascination of bitter toxins that plants use for self-protection.
Issue #16 – Ringsrum Mittendrin, 2022
The contribution “Raumschau” about the different habitats of our everyday life and their characteristics out of data sight.
Issue #15 – Hau Ruck!, 2021
The first contribution “Fast & Furious” about the fast pace of our times and the urge to just crash.
The second contribution “Social Masks” about the ability of masks to define and connect social movements.
Issue #14 – Soft Matter, 2020
The contribution “Soft Algorithm” about light pollution and new generative data sunsets.
➔ LUV&LEE Instagram
➔ Artivive (used for augmentation)
for the student magazin “LUV&LEE”
in collaboration with Juan Cruz Caamaño and Felicitas Ferch
2020 – 2022
The student magazin of the Faculty of Design Würzburg gives students the possibility to work on a free project, each semester there is a new issue. It was first published in 2010 and is still running.
Issue #17 – Bitter, 2023
The contribution “Flower-Gift” about the fascination of bitter toxins that plants use for self-protection.
Issue #16 – Ringsrum Mittendrin, 2022
The contribution “Raumschau” about the different habitats of our everyday life and their characteristics out of data sight.
Issue #15 – Hau Ruck!, 2021
The first contribution “Fast & Furious” about the fast pace of our times and the urge to just crash.
The second contribution “Social Masks” about the ability of masks to define and connect social movements.
Issue #14 – Soft Matter, 2020
The contribution “Soft Algorithm” about light pollution and new generative data sunsets.
➔ LUV&LEE Behance
➔ LUV&LEE Instagram
➔ Artivive (used for augmentation)
Bergwerk Poster
Fakultät Gestaltung
Poster Design
2022
Poster Design / Graphic Design / Generative Design / P5.js
for the semester exhibition “Bergwerk 2022/23”
oct 2022 – dec 2022
A poster concept for the semester exhibition "Bergwerk" of the Faculty of Design Würzburg. Extended with an included generative web application, everyone can design an individual poster from home. By putting a QR code on the poster, the web application can be easily accessed by everyone.
In my eyes, design and creativity should invite people to become creatively active themselves and encouraged to create a design with simple interactions such as a click.
➔ Webapp
for the semester exhibition “Bergwerk 2022/23”
oct 2022 – dec 2022
A poster concept for the semester exhibition "Bergwerk" of the Faculty of Design Würzburg. Extended with an included generative web application, everyone can design an individual poster from home. By putting a QR code on the poster, the web application can be easily accessed by everyone.
In my eyes, design and creativity should invite people to become creatively active themselves and encouraged to create a design with simple interactions such as a click.
➔ Webapp
Audio Visuals
VITAMIND
Installation
2023
Installation / Realtime Audio Reactive / TouchDesigner / Projection
for VITAMIND – KapitelZwei Event
in collaboration with Felicitas Ferch
apr 2023 – may 2023
Key visuals for an organised rave event with an installation that reacts to sound in real time. Cinema 4D was used for the spatial objects and TouchDesigner for the real-time composition.
➔ VITAMIND Instagram
for VITAMIND – KapitelZwei Event
in collaboration with Felicitas Ferch
apr 2023 – may 2023
Key visuals for an organised rave event with an installation that reacts to sound in real time. Cinema 4D was used for the spatial objects and TouchDesigner for the real-time composition.
➔ VITAMIND Instagram