Nulllabor

6th Semester

Multimedia Design

2021

Nulllabor

6th Semester

Multimedia Design

2021

Multimedia Design / Graphic Design / Augmented Reality / Mobile App Development / Generative Design / Experimental Design

for “Perplex” course supervised by Prof. Christoph Barth

in collaboration with Juan Cruz Caamaño and Johannes Neff

mar 2021 – aug 2021
Awarded with Annual Multimedia Awards Digital Talent 2023
Awarded with CommAwards Design Talent Gold 2021
Awarded with ADC Talent Award Bronze 2022
Finalist in Young Talent Eyes&Ears of Europe Awards 2022
Featured in “Grafikmagazin”



"Nulllabor" is a collection of experiments that visually explain various processes and behaviours in nature and is intended to inspire future generations of biodesigners. This collection has been developed in form of a catalogue and a mobile app that digitally enhances certain content.

Some experiments can be observed in augmented reality, which can be scanned through a developed mobile app. The user can explore and interact with the objects in their movements and three-dimensional shape.

In addition we created a bookstand, which had an organic shape similar to the cover of the catalogue. This bookstand was made of building foam and then painted with spray.

What can we as designers observe that science can’t? What can we as designers do to encourage scientists to do more creative research on concepts?
Multimedia Design / Graphic Design / Augmented Reality / Mobile App Development / Generative Design / Experimental Design

for “Perplex” course supervised by Prof. Christoph Barth

in collaboration with Juan Cruz Caamaño and Johannes Neff

mar 2021 – aug 2021
Awarded with Annual Multimedia Awards Digital Talent 2023
Awarded with CommAwards Design Talent Gold 2021
Awarded with ADC Talent Award Bronze 2022
Finalist in Young Talent Eyes&Ears of Europe Awards 2022
Featured in “Grafikmagazin”


"Nulllabor" is a collection of experiments that visually explain various processes and behaviours in nature and is intended to inspire future generations of biodesigners. This collection has been developed in form of a catalogue and a mobile app that digitally enhances certain content.

Some experiments can be observed in augmented reality, which can be scanned through a developed mobile app. The user can explore and interact with the objects in their movements and three-dimensional shape.

In addition we created a bookstand, which had an organic shape similar to the cover of the catalogue. This bookstand was made of building foam and then painted with spray.

What can we as designers observe that science can’t? What can we as designers do to encourage scientists to do more creative research on concepts?